About this mod
More Students for High School, define members of classes, up to 4 classes
- Permissions and credits
My mods are Nexus exclusive !!!
I write this at the top before the mod description as I think it is important:
EA has good reasons for having the 20 sims on lot limit.
If you go beyond that your computer has of course more to compute, so increase the umber of classmates reasonable.
(For my computer 40 sims on lot is ok, but 50 is starting to lagging and the cooling fan is running all the time).
Maximum sims in Zone for high school lots is set to 100. So in theory you can have about maybe a bit more than 80 students.
(Rough formula for calculation: Number of students + 4 teachers + 4 cafeteria + 1 principal + 1 janitor + 2 firefighters + number of teens in your played household + maybe the Reaper => number of students + 20 should be sufficient)
If this is TLDR, there is a really good tutorial video from KimbaSprite linked at the videos tab.
Increasing number of Class Mates:
You have to choose your classmates, else none will show up at school. (You can go alone to school if you want.)
Click on the mail box of your lot, select "High School Students ..." ( see the first screenshot of the mailbox)
When you do this the first time you will only see "add ..." and "Faculty ..." in the menu.
Add students via "add ..."and the Sim Picker that opens. (Up to 40 at a time, but if you want more simply reopen it a second time)
Then again select "High School Students ...". You should see now the "Classes ..." menu. In there "Class 1 ...", "Class 3 ...", "Class 4 ...".
Add students via "add ..." to them.
Via this you can split your class mates into four classes. Class 1, Class 3 and Class 4. The others will go to Class 2.
(You can build a mailbox on the school lot if you want to reassign your classmates in the breaks for the next lesson.)
Up to 4 classes depending on Whiteboards:
4 Teachers will be spawned from to pool you defined in the mail-box menu for teachers.
But if you have less assigned whiteboards, the needless teachers will leave. So you can play wit 2, 3 or 4 classes.
2 additional teachers are needed if you are at school while a football or cheerleading event is started.
It is best to have a pool of 6 teachers.
Before you go to school, or if you are at school use the cheat bb.enablefreebuild, place 2 or more additional Whiteboards on the lot.
After that assign them to class 3 and 4, by clicking on them.
Hint: If you want to reassign the whiteboards, place a fifth one for a triangle exchange,
You can reassign boards if you want a class to go to another room for the next lesson.
For this you need more boards than classes on the lot.
Pranked boards seem not be assignable anymore, simply replace them or do a shift click => reset object on them. (EA issue)
Pranked boards even result in the students not going to class room anymore. (EA issue)
For changing faculty members there is the "Faculty ..." menu. (See above for screenshots of the mailbox).
You can select for each faculty member multiple sims. They are randomized in the morning btw. start of the events.
Teachers are also used for several events. Best select at least 4 for the 4 classes plus 2 for the football and cheerleading event.
(For the initial teacher 2 from the High School package, best remove him once and add him back)
New teachers are not created. So you should assign them via the mailbox menu. Else there will be none.
Principle: There should be only one, but atm you can have multiple. But I think only the first one will apear.
Cafeteria: You can have now 4 cafeteria employees on the lot. (You should place cafeterias in build mode else the vendors without a work
station will leave)
New cafeteria workers are not created. So you should assign them via the mailbox menu. Else there will be none.
The first cafeteria will open from (7)8:00 to 18:00, additional cafeteria workers will appear at 10:30 and will leave at 14:00.
(At firedrill days they come a bit earlier)
Prom, Football and cheerleading events:
Only your choosen class mates will appear, but all of them.
Career day: Atm restricted to 3 groups of max 10 students. (Carrer days are boring.)
There are 5 so called Core Students. 4 of them should belong to the 4 different school activity clubs. (Chess, E-Sports, Football, Cheerleading. For the football and Cheerleading events you will need even more. (About 4 or 5?)
One is the bully requiring the "Mean" trait. (He is not really needed I think. I play without one as the one I had made everybody tense)
For normal schooldays they are not really needed, but nice to have them advertising their clubs after school.
Assigning NPC Students to the different clubs: You can add and remove the students to the 4 different school activity clubs (volunteer careers as defined by EA) via the mail box menu for students. If a student is not selectable, he may already have a volunteer career like pathfinder or theater whatever. (Remove their volunteer career via mccc or by playing the houshold and quiting it.)
Simply unzip the downloaded file and then copy the directory to C:\Users\YourUserName\Documents\Electronic Arts\Die Sims 4\Mods
Activate in game Script Mods allowed in the Options.
If updating from version 4.6 or lower. Replace the boards in schools in build mode.
I recommend to read this: Simplified Modding (tumblr.com)
Place the resource.cfg (I attached one in the optional files) in your Documents\Electronic Arts\Die Sims 4\Mods
Create an "Overrides" folder in Documents\Electronic Arts\Die Sims 4\Mods
Drop the optional file into the Override Folder.
Compatibility to Chipped School Tweaks: z_MCM_ST_compatibility.package : only needed when using Active Classes part of School Tweaks.
Get ready for Class earlier: z_MCM_goEarlier.packageGet ready for class starts at 9:15 and 13:15
Get ready for Class later: z_MCM_goLater.package Get ready for class starts at 9:45 and 13:45
- If the menu does not apear on the mail box and the "Aramiteus_HighSchool.ts4script" is not apearing in the mod scripts list, shorten the path name wether by moving the "Aramiteus_HighSchool.ts4script" down to the
mods folder or by renaming it to "Core.ts4script". Or whatever you can do to shorten the pathname of the mod files.
Sims 4 has a problem with long file path names.
- Do not use fast forward at school when your event is close to a state change. (Begining and end of breaks or lessons).
The Sims 4 else may miss to trigger the transitions needed for situation change and your sims will do nothing till they get the
trigger for the next situation. (I am not sure if this is even working without this mod in the school with 12 students)
- If the mod does not work at all, you see teens not choosen or newly created at school, check your mods for conflicts.
The less you have the better, as mods are always come at the cost of performance.
In general as usual I do not recommend to use mods at all, besides obvious small bugfixes.
Modders do not have the time and the team size as professionals to test and consider all aspects of a software.
- If not all choosen classmates appear:
If you use MCCC, check if Population -> other settings -> Maximum sims in zone is high enough.
(You'll get in a warning displayed in the messages box if it is too low)
Check if they are still assigned as Class Mates.
Just reload or continue with the situation. I could explain you in some hours how Sims 4 most likely works,
but in short, it is a non deterministic software for a game and not a software that causes death if it bugs.
(Seems like ingame rain, size of the localthumbs.package, etc. have impact on this)
Check also Keep Sims in Home Region by Kuttoe (itch.io) for update.
- if all teens apear at school, but do not move:
Check for performance heavy mods. For example the latest patreon version of Basemental Drugs.
- if the students do not go to their class:
Check if the whiteboard has been pranked. (If you see a smiley on them.). You can reset them by shift click on the board => reset object.
(EA have to fix this, therefore meanwhile pranking of boards is disabled by this mod.)
- for resolving the crowd in front of the school please use Improved Autonomy During Loading Screens | weerbesu on Patreon. (I think it even improves performance, as it resolves the dead locks sims cause when several sims choose the same interaction target)
Zerbu High School Spawn Fix: Mod conflict. Using the same records. Fix is included btw. not relevant if using this mod.
Rex: Choose your classmates: Feature is included here
Basemental drugs, patreon version: Seems like together they cause massive lags, causing the scheduler of the Sims 4 not working any more
Ksuihuh More Students at highschool: Mod conflict. Using same records. Correspond to the old version 1.2.
A good alternative if you want random students.
My To Dos (not yours, as mentioned in a video):
Later (Nice to have):
- prevent teacher 3 and 4 from spawning if they are not needed. Or let them do things on the lot, like reading books or preparing lessons. And drink coffee. Gallons of coffee.
- Graduation? I must have one first :-)
- Assigning teachers to certain lessons. A teacher for Math, an other for Arts, etc ...
- Detention for NPCs. Most time the teacher is supervising detention for no one. I want a "breakfeast club"!!!!
career definition is needed)